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Demo Reel

This reel demonstrates my skills and abilities as a 3D technical artist. Last updated - October 2011

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Demo Reel Shot Breakdown


Project 1 – The Joker

Software Used: Maya, Zbrush, After Effects, Photoshop, Mental Ray

The low-resolution base meshes for this project were created in Maya, to be exported to Zbrush for sculpting. I generated mid-frequency displacement maps to capture the main shapes and smoothness; high-frequency normal maps were generated to capture the details like skin pores and wrinkles. Texture maps were made between Zbrush, Photoshop, and procedurally in Maya. The hair system was done in Maya Paint FX and rendered in Maya Software and composited with the rest of the scene, rendered with Mental Ray.

Project 2 – Video Game Character

Software Used: Maya, Zbrush, After Effects, Photoshop, Mental Ray

I created the low-resolution mesh in Maya. I laid out the UV’s and exported to Zbrush to sculpt a high-resolution version of the model. I also used Zbrush to create texture maps. The normal and texture maps from Zbrush were applied to the low-resolution mesh in Maya to get the final result. I proceeded to rig and animate in Maya, rendering in Mental Ray.

Project 3 – Marine

Software Used: Maya, Renderman

This hero model was created during the final two weeks of the Pixar Undergraduate Program 2010. All of the details and features you see are modeled; no displacement maps were used. I focused on keeping the topology clean while emphasizing quad modeling. The turntable render was created with Renderman.

Project 4 – 3&7

Software Used: Maya, Menv, Renderman

This scene was created during week 8 of the Pixar Undergraduate Program 2010, as a group of two others and myself. My contributions include modeling the set (excluding the curtain and jacket), creating the candle flame, and partial lighting. Modeling was done in Maya. The candle flame was done in Maya, and then ported into a Slim shader and eventually Menv for rendering. Lighting was done in Menv.

Project 5 – Chef

Software Used: Maya, Mental Ray, After Effects

I worked with a student in Animation Mentor® and brought his animation to life with set models and dressing, textures, and lighting. Texturing was done procedurally in addition to a few bitmaps for the wood cutting board and brick wall. Lighting was done in Maya and rendered with Mental Ray.

Project 6 – Courtyard

Software Used: Maya, After Effects, Photoshop, Mental Ray

All modeling was done in Maya. Textures were a combination of procedural, bitmap projections, and hand-painted UV textures from Photoshop. The foliage was done using Maya Paint Effects. Different light rigs were created to match the sky hemisphere textures applied to the sky dome. All direct and indirect lighting was done manually.

Project 7 – Fruit Bowl

Software Used: Maya, Photoshop, Mental Ray

Models by Dan Wade. All textures were created in Maya, with an emphasis on procedural shading. The lighting rig was set up in Maya. All indirect lighting was done manually (no GI). Slight DOF was added in Photoshop with a depth map. Render in Mental Ray

Project 8 – Kitchen

Software Used: Maya, Mental Ray

Models by Jeremy Birn. All textures were created in Maya, with an emphasis on procedural shading. The light rig was designed using the scenic back plate as reference. Final Gather was used to enhance indirect lighting. Rendered in Mental Ray